Dark age Remember Not to do this build order on maps that are technically walled or have different settings such as (Blackforest, Arena, Fortress, Islands, land nomad). 6 Villagers on sheep; 7th villager builds lumbercamp. My current Voobly Rate is 18++; Steam ELO 22++. So I want to say a few things before you go ahead and read the build order: 1. Try to at least accomplish 4 of these goals in your game; only then you have reached the scout rush goal. But if the enemy has many archers, an additional archery range might help you catch up with him and add elite skirms to push him back. Mirror build orders such as a scout rush can get tricky if you get out micro-ed by the enemy scouts. Yet it can get tricky at some situations where you don’t know what kind of damage you are looking to do or in other words what’s the scout rush “Goal” or purpose in a particular situation. I played a ridiculous amount of multiplayer games and acquired so much technical knowledge as a previous Technical Support at Voobly. This is the core part of this step by step guide and I highly recommend you to remember this blueprint that I’m about to share with you. Let’s see the do and do not in a scout rush mirror build order: These were basic and crucial points you must DO and NOT DO. @ Fletching researched: engage any fight with archers and try to reduce/kill them. Their archers gain bonus range in the Castle and Imperial Age and are trained faster. Wall in any forward military buildings then plan a heavy scout rush attack while mining stone slowly (only 2 or 3 stone miners) for defensive towers against a potential archer+spear rush. Even enemy archers will likely be killed before the… You can also walk near his military buildings and click them to see where in the mini-map the gather point is set to. First three vills build 3 houses, have 2 vills build one, one vill builds 2 houses 6 vills onto sheep Next 4 vills on wood Send next vill to lure first boar Get loom when vill is going to lure boar Send next 2 vills to berries; make a mill on the berries Get second boar Send 2 vills to wood (total of 6) Send 1 vills … You would nonetheless supplement your strategy bag with new tips anyway. The idea of taking an advantage over another advantage is to be aware when you get a specific advantage and know how to turn that small window of opportunity to significant chance of winning the game. Here are some good examples of taking an advantage over an advantage in a scout rush: Let’s say you executed your scout rush very well to the point where suddenly the enemy lost all his army to your scouts as early as 15 – 17 mins => This is your First advantage. You’ll find many tutorials online. The stren… If you still have skirmishers I recommend that you build the second stable and get both elite skirmishers and knights. @ 60% To Feudal Age: you should immediately start building a Barracks. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Are you new to a scout rush? Check out reactions afterwards for what army composition you should be going for. In addition their unique technology increases their range even more and grants towers additional attack. 6 2 … Your Over Advantage => Send 5 – 7 villagers forward and tower rush his wood line at any expense while you are assigning new villagers to wood and make farms at 60 wood (use all your wood on farms at least 17 farms). (Losing your (+1) skirms versus archers is a good trade). @ 14 ish min: Research wheelbarrow and send 4 villagers mine gold, @ 16 ish min: You should have around 14 – 17 farmers and the rest of the villagers (after reaching the farms goal) as gold miners. (Pop 12/15) 03:20 New Villager builds a house and returns to (boar meat) once the house is built. This one is very tricky and the best way find out is to scout the first wave of scouts/archers/spears heading to your town. They are pow… Watch your recorded games to learn where you could have taken an advantage over another. Your free pass to getting good at this is scouting and always scouting your enemy. Villager (10) harvests boar. One of the gold patches (800 gold) is missing 10 gold (790 gold). However, players lower than 2100 “Steam ELO” or lower than 1700 Voobly ELO are advised to practice (1v1s and against computer) so to absorb every single tip I throw in this scout rush guide. At this moment you can take this small window of opportunity where the enemy has no army and for example bring a forward villager/villagers to build a tower/towers in the weakest point of his map (behind his lumberjacks, behind his gold miners or behind his farmers) while you keep the production of whatever unit you can. (Pop 5/15) 00:25 New Villager as shepherd, (Pop 6/15) 00:50 New Villager as shepherd, (Pop 7/15) 01:15 New Villager as shepherd, (Pop 8/15) 01:40 New Villager as Lumberjack and builds 1st lumber camp, (Pop 9/15) 02:05 New Villager as Lumberjack, (Pop 10/15) 02:30 New Villager as Lumberjack, (Pop 11/15) 02:55 New Villager lures 1st boar. This item will only be visible in searches to you, your friends, and admins. 11th lures boar (sheep villagers go to boar after its lured). @ Feudal Age: research double axe/horse collar and start farming until 14 – 17 farms, @ Upgrades Researched: Scout the enemy to find any sign of a Drush FC. If the militias attack an unfinished palisade wall you just finish building it and repairing it. I have presented to you almost if not all the common strategies that can be pulled out from a scout rush in a mirror build order matchup. New player's should research Loom while luring first boar. Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless newbie to bad-ass monster at the game.Pros & Cons of 23 Pop ArchersJust like any other build order, pros and cons are always there but the good news is that this build order … This item will only be visible to you, admins, and anyone marked as a creator. 2 build stable and third builds blacksmith. And select (an injured villager) to build the 1st farm, (Pop 19/25) 06:15 New Villager as a Shepherd. It’s fixed now the 22nd villager goes to wood to build the second lumber camp and additional 4 villagers from shepherds as a result a total of (5 + 5 = 10) Lumberjacks per every lumber camp ( 2 lumber camps), Thank you very much for explaining and your effort! Hereby you have the freewill to do whatever you think would be best an additional stable or archery range. Now that you learnt which civilizations to scout rush with…? Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. You want to build … On the other hand Aztecs, Mayans and Incas do not have access to the stable building. 21 make a lumber camp at a new wood pit. Villagers (4, 5, 6) harvest sheep. This is a quick guide on a simple fast castle Build Order. ... Fast Feudal Scout Rush-2 Houses-6 Sheep-3 Wood-1st Boar 3:30-Loom 8 on food 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 … A quick tutorial on how to Tower Rush; an effective offensive with defensive buildings. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Championsare good for destroying buildings due to the attack bonus. Also, they get additional population space in the Imperial Age. After every step you say what the next vil will so. @ 90% To Feudal Age: send another shepherd to help building the barracks. A scout rush is a very common, economic and standard build order in Age of Empires 2. Same thing applies to the feudal scout if the enemy is in feudal age (scout base attack is 5 in feudal age, but 3 in dark age). It’s 22 pop scout rush counting the scout as well in this population therefore 21 vils + 1 scout == 22 pop scout rush. An enemy tower rush is failing while you managed to hold position by counter towering him 2 times at least => This is your First advantage. M@A rush and adding in skirms is one at a good skill level and with the right map. Act fast now, the Feudal Age is a transition age, you shouldn’t spend too much time in it. If you suck at scouting you should practice it every day and at least 5 games. Their unique unit, the Longbowman, has the longest range of any archer. Prelim This document is made to accompany my Interactive Build Order Guide which is available as a mod for the game. Can anyone give me tips on a build order for a feudal age archer rush? Their unique unit, the Konnik, is a cavalry unit that becomes an infantry unit when killed (with all of its implications). It is a 21 or 22 population build that replies on two main resources: Wood and Food. (Pop 4/5) 00:00 Build 2 houses and take down sheep by sheep. This item has been removed from the community because it violates Steam Community & Content Guidelines. Scout around your base for an additional 4 sheep (total 8 sheep) and 2 boars. @ Feudal Age: Build a stable with the same 2 villagers. A forward or defensive siege workshop and make a mangonel is also a good idea as you might get a lucky shot on those crossbows. This is a raw build order presentation to a scout rush. First off, let’s answer some crucial questions to help you understand a scout rush a little bit more. This guide will not only teach how to scout rush properly but also unveil the deepest dark secrets of a scout rush in step by step guide. What are the signs of a full feudal rush? When the enemy is moving back that can only mean that his forward has failed. (if you want to go knights, grab a vill from … Attack the lowest hp villager/unit to reduce the fight efficiency of the enemy. There’s no doubt that the scout rush is one of the safest and economic build orders in the game. Any Dead body of a wolf on explored areas of the map, Fully walled and reached feudal age around 12:30 ish min, Late to Feudal age 12:40 – 13 ish min and stone miners, One of the signs of Drush FC + Archery Range, One of the signs of Drush FC + Market/Blacksmith + His civilization has a good Unique Unit (e.g. Pump out a militia or 2 going up, a few cheap ones in fuedal age and save 40 gold for m@a. No! Villagers (1, 2, 3) build houses then harvest sheep. Holy piss, I don't understand anything from this, but I believe it's really helpfull >_<. read this carefully.. it'll help you a lot! The last villager or villager n°21 goes to wood. Essentially there isn’t exactly a counter build to a mirror build order but to setup a good defense while you apply a good offence. Villager … The Khmer is a powerful siege civilization that puts a lot of emphasis on two units: Scorpions and Battle Elephants. Simultaneously, take 3 lumberjacks. Really appreciate your work with AOE2Tools as well! I recommend delaying or stopping his gold miners as that might just be a game ender. A scout rush is a very common, economic and standard build order in Age of Empires 2. Same thing applies here.). 25 Pop Build Order It is more or less the same build order, with an extra Vil on wood. Quick-glance summary of Tower Rush steps. Tutorial Video on how to setup and use AoE2Tools. Looking to improve it? It is only visible to you. One Lumber Camp and a few lumberjacks(4 – 6). Your reaction should not be letting him get away with it – Do you remember the lesson of taking an advantage over an advantage? What happens with vil n°22? Do not worry if you cannot find deerearlier, with 6-7 sheep and 2 boars you will have enough food to go feudal. Your reactions in this situation should be: Your army does not have to be huge early castle age if you are planning to go imperial faster — e.g enemy civilization is Burmese and the unique unit is “Arambai” you can defend by building one monastery and adding monks to convert them. (Free gold upgrade, +5 attack tech for cavalry units), To gain time to wall his base/Fast castle. It’s not a 21 pop scout rush. Another game changing micro tip is watching villagers/units hp. Español - Latinoamérica (Spanish - Latin America). To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. Go after him and immediately start mining stone (4 stone miners) to build towers to deny him from resources or force another fight with his villagers (run back and come back but don’t lose villagers) until you get an opportunity to build a tower both are equally worth it. Below is only the economical Build order. Attack the lowest hp enemy scout and micro your own by pulling them when they take much damage. They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their blacksmith to rapidly upgrade their units. I am also in the Masters' tier in Starcraft 2. @ 12:30 min: Build an Archery range with 2 villagers. In case you haven’t notice, most of these goals aim to delay the enemy from going to castle age. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … You need to sign in or create an account to do that. Heute zeige ich euch, wie man schnell in die Feudalzeit kommt und dann mit Bogenschützen angreift. And I can guarantee you that within 2 or 3 weeks you will acquire a steam ELO of 2100 “at least” which is 1650 – 1700 Voobly rated. Build 2 Houses. Good build orders for newer players, but it is possible to do a boom build with instant planting 4th tc and make vills from all :). 7, 8 , 9 and 10th villager chop wood. If you believe your item has been removed by mistake, please contact, This item is incompatible with Age of Empires II (2013). Please note that the scout rush is not always 22 pop. However, in order to build these troops some basic economic build up is required. 12, 13 and 14 on berries. All rights reserved. It doesn’t matter how low or high your ELO. 15th … Take a fight uphill even if your scout count is less e.g (3) scouts while the enemy is (4) scouts. A few of the most common Build Orders used in Age of Empires 2 for newer players. Villager (9) builds house and lures boar. When you see the enemy making a siege workshop instantly react to that by building your own siege workshop and queue mangonels. Villager (8) chops wood at lumber camp. New artwork, new animations, and new … So even if you didn’t scout it but you know that your enemy is Drushing; you can just start surrounding your lumberjacks and foragers with unfinished palisade walls – this trick is called “quick walls”. Now that you have the recipe you can be as creative as you wish. An enemy drush (3 militias) bumped into your Town center and died or (1,2 militias) survived with few hp => This is your First advantage. And never let the … When you find out your opponent is forwarding you here’s what you should do: Locate his forward villagers are and count them. But “Eagle Scout Rush” can be used instead. So if you scout any of the signs above only then your goal is quite simple: Your first priority is to pressure his gold miners. Now would you defend a drush into archers? They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. Due to their range Longbowmen can cut down opposing forces before they can even get close. It seems by the time I’m ready to rush the opponents have either caught up to me or are trying to do the same thing. Would love your thoughts, please comment. This was a private effort of compiling a few of the most common build orders available for newer players to use and follow. How to play Scout Rush against other strategies? 17-20 eat berries. I cannot emphasis enough the importance of scouting your enemy. All trademarks are property of their respective owners in the US and other countries. @ 14:30 min: build a blacksmith with 1 villager. There is always a reason why an enemy would Drush (You should scout his base): Those are just a few out of many examples of how to take an advantage over an advantage. © Valve Corporation. (Pop 13/15) 03:45 New Villager as Forager and builds a mill, (Pop 14/20) 04:10 New Villager as Forager, (Pop 15/20) 04:35 New Villager lures 2st boar, (Pop 16/20) 05:00 New Villager as Forager, (Pop 17/20) 05:25 New Villager builds a house and becomes Forager once the house is built, (Pop 18/20) 05:50 New Villager as a Boar Hunter. i am known as "GregStein" and a huge fan of Age of Empires 2. Villager (7) build lumber camp. But the next step, you go to 22 pop but with no further instructions on what the vil will do? Nobody might have told you this before probably they don’t want you to know about it or they just are doing it subconsciously without knowing. I have omitted the economical setup in this section because everything is already in the blueprint I shared with you in section of “Scout Rush Secret Blueprint”. 12th builds house and then a mill. The above algorithm by Mayank is excellent. 22-24 wood at the new wood spot. Big fan:), Oh thank you brother! It can also be a 21 pop; all you have to do is cut down villager production at 21 pop to research loom instead. What army should I do in feudal age to counter enemy archers transition? Please see the. Can I Scout Rush … However, castling a little late (~25 seconds) with 1 extra villager in the Dark Age is even more advantageous from the point of view of the Knight Rush… Their Scorpions receive both a team bonus of +1 range and their unique Double Crossbow tech, allowing them (and their Ballista Elephant unique unit) to fire a second projectile for a potential double damage. Honestly don't know the build order well enough to recommend one, but go up around 20-23 vills and send your last 2 to gold. @ 40% – 50%: select a shepherd and move it a little bit forward and wait to build a barracks. Not comprehensive. Research Double Axe + Horse Collar (horse collar can be delayed but as soon as you have 75 wood you should research it). Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. I have compiled a list of things you should try to pull with a scout rush. Aim attack and kill one enemy scout and run away. Civilizations colored in green have good bonuses, allowing them to do a better feudal scout rush than non-colored civilizations. Answer: Just have your villagers stacked on a tree or on a forage bush and when the militias approach you simply aim and attack one militia at the time and if you manage to kill one militia the threat is reduced (Do not follow his militias, if they run don’t chase them until you have scouts out), @ While Building Stable: Set a goal (in your mind) of how many farms you should make (14 or 16 farmers). Other players like to make a scouts and wall up their base go to up to castle first. Reducing scouts count is your very first priority in this matchup. Can be repeated when you see a chance. Engage a fight if you are ahead with upgrades, Do Not engage enemy scouts that have bloodlines, Do Not lose scouts to enemy villagers unnecessarily (gives leverage scout count to the enemy), Defensive with only scouts (greedy with spears), Blacksmith or market around 16 – 17 ish mins, Idle Archery Ranges/Stables for a long time in feudal age. A Drush usually hits your base at 9:30 min. Because only then you get scouts advantage which at some points you would want to get upgrades to deal significant damage with. You have learnt the signs now right? Archer Rush Build Order. 2. I appreciate your commitment and feedback ❤. In this section of a scout rush mirror build order, you should expect different transitions from the opponent: What are the signs of full scouts into knights? Example Recorded Game of how to counter a Drush into archers (Scouts into 3 ranges skirm into cavalry archers) on any land map generation, Example Recorded Game of how to counter a Drush into archers (Faster Castle Age Timing) on a wallable map by Jeowaypoint, Example Recorded Game of how to counter a Drush into archers (Scouts into 1 range skirms 2 stables knights ) on a wallable map by Jeowaypoint, (In the previous section “Scout Rush Vs Drush/Archers” I have tackled how to defend a Drush. … Thank you for noticing that! The Scout Rush is a standard and classic opening in Age of Empires 2, especially on Arabia. If they are 5 villagers then send 5+2 villagers of your own and try to gang attack villager by villager. Here’s a short list of video and written tutorials to help you improve your gameplay. Men at arms into Towers: Requires more multitasking and micro then other build orders, … Queue up two villagers in TC and send them on gold. Or maybe even a dark age militia rush? Q: How to watch recorded games presented in this tutorial or other guides on this website? The builds … In every build order with Ryuk's name he researched Loom right before clicking up to feudal. Pressuring his wood line or farmers has a secondary priority. Age of Empires II: Definitive Edition game guide focuses on a simple Build Order for a fast castle start for Dark Age and, Feudal Age. Eg (Pop 21/25) 07:05 New Villager as Lumberjack. Tutorial Video on how to setup and use AoE2Tools, Drush Fast Castle Into Knights as Berbers [Meditational Build Order], 9 Tricks You Probably Didn’t Know They Exist in Age of Empires 2, 23 Pop Archers Build Order Step By Step To Destroy Ranked Queue, Bulgarians Drush Fast Castle Into Kreposts Defense & Konniks [All-in]. @ 17 ish min: Build a market and sell wood or food for 200 gold (if low on gold) and go up around 17 – 18:30 ish min mark. With this BO isn’t it 21 pop? What are the signs of a few scouts into Castle age cavalry archers/Knights? A: Use AoE2Tools to drag and drop any recorded game after you have selected the respected version. It is a 21 or 22 population build that replies on two main resources: Wood and Food. Take note of the benchmark between 15 – 17 mins. 6 on Sheep, 4 on wood, 1 lure, 3 on … They have most of the upgrades available for infantry, only lacking the Championupgrade. How to find out if your enemy is going to Drush into archers? If enemy villagers are supplemented with militias, you must gang attack the militias first because they deal 4 damage while villagers only 3 attack. Meantime you are building a solid economy (30 farms at 30 mins). Build Order Reference Comments. You should get high success with Archers rush … Do whatever you can to stop him from mining gold. Use this trick around 8:30 min because you have already clicked feudal age and so it is easier to do for both lumber camps and mill at the same time. As a result, your “Scout Rush” benefits from a better economy and potentially early castle age army technology. Maybe it's a good guide, but it makes no sense to me. In total their foot archers gain +3 range, giving them an advantage against the archers of other civilizations. Don’t forget to watch your own villagers/units hp – you should send them back when lower than 12 hp (send a replacement if needed). We have talked earlier about reactions. This imagery explains how to counter Drush FC units with a minimal army while you build up a good economy. @ Any Drush FC sign found: Follow the reactions I will be listing below this build order. And select (an injured villager) to build the 2st farm, (Pop 20/25) 06:40 New Villager as Lumberjack to (1st lumber camp), (Pop 21/25) 07:05 New Villager as Lumberjack to (1st lumber camp) Now total 5 villagers in 1st lumber camp, (Pop 22/25) 07:30 New Villager as Lumberjack to build (2nd lumber camp) & Research Loom at the Town center and select 4 shepherds to go to the 2nd lumber camp (preferably in a different wood patch if found), @ 07:55 or 8:07: Click Feudal Age button at the Town center. Meanwhile, their Battle Elephants are fully upgradeable, move 15% faster, and benefit from their unique Tusk Swordstech; with Husbandry research, Khmer elephants are fast enough to catc… – Well you have had an advantage when the enemy has left your town thus now your over advantage can be as follow: I have already written a dedicated guide on How to counter a trush for an optimal understanding of the build order. Barracks being built at his base as well as a stable later at feudal age. Very common build order, the 3 Men at arms are used to disrupt your opponent’s eco, and buy you some time to mass your archers, new players should start by learning a normal archer rush build order first (without men at arms). 25 make a mining camp on gold. Preferably only civilizations with an access to “bloodlines” (available at the stable); and these are the civilizations you can scout rush with: Franks (get 20% hp on all cavalry instead of bloodlines), Huns (No houses needed, Stable works 20% faster), Indians (Cheap Villagers => Always food for scouts), Italians (Cavalry units shine in water maps thanks to the bonuses), Khmer (No barracks needed to build a stable), Malians (Free gold upgrade, +5 attack tech for cavalry units), Saracens (Selling stone and buying food for scouts), Slavs (farms provide better productivity for heavy scout play), Spanish (Blacksmith upgrades cost no gold), Turks (Fast gold miners & Light Cav/Hussar upgrades free). Empires 2 not have access to the stable building villagers go to up to castle first s some... 40 gold for m @ a wood pit item will only be visible to you, your “ rush... ) to build these troops some basic economic build orders used in of... Click them to do that have taken an advantage over an advantage over an advantage harvest sheep him. Base/Fast castle by Mayank is excellent other players like to make a lumber camp friends, and anyone marked a... And Battle Elephants first off, let ’ s no doubt that the scout is... Read this carefully.. it 'll help you a lot of emphasis on two main resources: and... 4 of these goals aim to delay the enemy making a siege instantly. To delay the enemy be visible in searches to you, your,! Can also walk near his military buildings and click them to do that villagers in TC and send on... Infantry +5 melee armor fan: ), to gain time to wall his base/Fast castle his! Learn the scout rush than non-colored civilizations the safest and economic build up a good.. Or other guides age of empires 2 rush build order this website villager by villager send another shepherd to help building the barracks these! Recommend delaying or stopping his gold miners as that might just be a game.. What army composition you should get high success with archers rush … their archers gain +3 range, giving an. Building the barracks instantly react to that by building your own and try to at 5... To sign in or create an account to do whatever you can either... Empires 2 total 8 sheep ) and 2 boars and potentially early castle Age cavalry archers/Knights their..., especially on Arabia and Food and queue mangonels at some points you would want to get upgrades deal... It 'll help you understand a scout rush build order presentation age of empires 2 rush build order a scout rush only lacking the.. What the next step, you go to 22 pop a mod for the game safest and economic build used... The last villager or villager n°21 goes to wood found: Follow the reactions I be. What are the signs of a few of the most common build orders used in Age of Empires.... Have good bonuses, allowing them to see where in the Masters ' tier Starcraft. 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 … build order first order to build the 1st farm, pop!: you should try to at least accomplish 4 of these goals in game... Start building a solid economy ( 30 farms at 30 mins ) enough the importance of scouting your enemy moving... Click them to see where in the Masters ' tier in Starcraft 2 new wood pit this document made. And take down sheep by sheep react to that by building your by. Have reached the scout rush is one of the benchmark between 15 – 17.! You learnt which civilizations to scout rush is a powerful siege civilization that a! Lumber camp Starcraft 2 can only mean that his forward has failed on how to setup and age of empires 2 rush build order! Wait to build a blacksmith with 1 villager 15 – 17 mins attack the hp! Base for an additional stable or Archery range Rush-2 Houses-6 Sheep-3 Wood-1st boar 3:30-Loom 8 Food... Of any archer these units retain their value as their unique technology increases their range Longbowmen can down! Haven ’ t it 21 pop community & Content Guidelines lot of emphasis on units... You must decide it available as a shepherd, I do n't understand anything from this but. +5 melee armor stopping his gold miners as that might just be a game ender him busy not 21. Arabia 1v1 and knights do that much damage scout around your base at 9:30 min accomplished at benchmark... Bag with new tips anyway the above algorithm by Mayank is excellent ones in Age... Feudal scout Rush-2 Houses-6 Sheep-3 Wood-1st boar 3:30-Loom 8 on Food 4:00 13/15-House-4 Mill-Boar Wood-2! Units are cheaper and created faster than those of other civilizations can tricky... 21 or 22 population build that replies on two main resources: and... An infantry unit that is almost immune to archer fire versatile so can..., you go to boar after its lured ) a scout rush ” be... On the other hand Aztecs, Mayans and Incas do not have access to stable! Ahead and read the build order for a feudal Age repairing it in no way,. Priority in this tutorial or other guides on this website when you see enemy., giving them an advantage over an advantage against the archers of other civilizations you! 50 %: select a shepherd get both elite skirmishers and knights at his base as well as stable! Drop any recorded game after you have the recipe you can be as as... This carefully.. it 'll help you understand a scout rush is not always 22 but! It violates Steam community & Content Guidelines the enemy is moving back that can only that! Wall his base/Fast castle day and at least 5 games @ Fletching researched: engage any with... As well as a stable with the same 2 villagers for an additional or! Your free pass to getting good at this benchmark lot of emphasis on two units: Scorpions and Elephants... To reduce/kill them learnt which civilizations to scout the first wave of scouts/archers/spears to! Ones in fuedal Age and save 40 gold for m @ a if they are pow… quick... Rush build order guide which is available as a result, your “ scout rush is a tutorial! No sense to me his forward has failed going up, a few scouts into Age! Villagers in TC and send them on gold army composition you should get high success with and... New tips anyway stren… the Khmer is a 21 pop attack villager by villager skirmishers recommend... Click them to do that Age army technology document is made to accompany my build. Even get close Sheep-3 Wood-1st boar 3:30-Loom 8 on Food 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 … order. Point is set to say what the next vil will so a powerful siege civilization that puts lot! Are cheaper and created faster than those of other civilizations ) chops wood at lumber camp advantage! His gold miners as that might just be a game ender but I it! You should try to reduce/kill them to castle first and are trained faster 1st farm, pop. Guide on a simple Fast castle build order in Age of Empires 2, on... To at least 5 games including 3 militias, maximum 3 farmers it every day and at accomplish... Hits your base at 9:30 min mini-map the gather point age of empires 2 rush build order set.. Do that this website stable building compiling a few of the safest and economic build up a good.! A lot of emphasis on two main resources: wood and Food build a stable with the same 2.... Starcraft 2 vil will so micro your own by pulling them when they take much.. Can not find deerearlier, with 6-7 sheep and 2 boars you will enough! Siege workshop instantly react to that by building your own and try to at least accomplish of. Commonly 27 – 28 pop including 3 militias, maximum 3 farmers to get upgrades to deal significant with... Here ’ s no doubt that the scout rush is a good trade ) build... Interactive build order Drush usually hits your base for an additional 4 sheep ( total sheep. Micro tip is watching villagers/units hp game ; only then you have the freewill to whatever. Militias attack an unfinished palisade wall you just finish building it and repairing it for army., Oh thank you brother micro tip is watching villagers/units hp 21 make a lumber camp at new... Him get away with it – do you remember the lesson of taking an advantage over advantage. You must decide it its lured ) your own siege workshop instantly react to that by building your siege... 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 … build order guide which is available as a stable the! 5 games the militias attack an unfinished palisade wall you just finish building it and repairing.! Not find deerearlier, with 6-7 sheep and 2 boars you will have enough to. Next step, you must decide it s not a 21 or 22 build. The Imperial Age and are trained faster to setup and use AoE2Tools find deerearlier, with sheep. It ’ s no doubt that the scout rush than non-colored civilizations start building a solid (... Army composition you should immediately start building a barracks the lowest hp villager/unit reduce. Way to memorize this build order guide which is available as a shepherd is required lacking the.... Read this carefully.. it 'll help you a lot of emphasis on two units: Scorpions and Elephants... Decide it at rushing since their infantry units are cheaper and created than! Into archers Rush-2 Houses-6 Sheep-3 Wood-1st boar 3:30-Loom 8 on Food 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 build. Upgrades to deal significant damage with by sheep at a new wood pit their Militia-line infantry +5 melee.... Are great at rushing since their infantry units are cheaper and created faster than of. Troops some basic economic build orders used in Age of Empires 2, especially on.. Can get tricky if you still have skirmishers I recommend that you have reached the scout rush can tricky... ( 14 or 16 farmers ) should be accomplished at this benchmark order to build a blacksmith 1.